Ship's Articles
The privacy manifest.
Every honest ship keeps a manifest of what's in her hold. This is ours: what Saltmarrow takes aboard about you, why we carry it, and when we put it ashore for good.
Entered in the log: Personal data sold: none
The manifest
At a glance: each kind of information we may handle, where it comes aboard, what it's for, and how long it stays in the hold. The articles below give the full account.
| Cargo | Taken aboard | Why we carry it | Time in the hold |
|---|---|---|---|
| Server logs | Visiting this website (IP address, browser, page, time) | Keep the site afloat and repel abuse | 21 days |
| Your letters | Emailing us (address, name if given, message) | Reply to press, publishing, and players | 2 years after last reply |
| Crash reports | A game failing, only if you agree to send (device, OS, version, error) | Patch the leak | 90 days |
| Co-op session data | Online play in Driftwood Accord, once it launches (IP address, session and platform IDs, display name) | Connect your crew and keep sessions fair | 30 days |
| Sea-trial sign-ups | Joining a playtest (email, platform, feedback) | Send builds and learn from your voyage | 12 months after the trial |
| Your saves | Playing: stored on your device or your platform's cloud | Your voyage, your keeping (we don't hold it) | Not held by us |
Who keeps this log
Saltmarrow Games is an independent studio making seafaring adventures and coastal survival games: Brine & Bone and The Lighthouse Keeper's Almanac, with Driftwood Accord and Wreckers' Moon still in the shipyard. These articles cover saltmarrowgames.com and the games we publish.
We're responsible for the information described here. Hail us at [email protected]. Our games are sold through PC and console storefronts, which keep their own records of your accounts and payments under their own privacy policies.
What stays ashore
Some things we simply don't take aboard. This website uses no cookies, analytics, or advertising trackers. Our typefaces are loaded from a third-party web-font service, which receives your IP address to deliver them, and nothing more is gathered.
Our games don't ask for your real name, contacts, precise location, or payment details. There are no microtransactions and no ads. Purchases go through your storefront, which never passes us your card details.
How we use the cargo
Only for the purposes listed in the manifest: running and securing this site and our online features, fixing bugs, answering letters, running playtests you've signed up for, and meeting our legal duties.
Where privacy law asks for a legal basis, we rely on providing the features you ask for, our legitimate interest in seaworthy games and a safe website, your consent (crash reports, playtests), and legal obligation. We don't build advertising profiles and we don't make automated decisions with legal or similarly significant effects on you.
Sailing together: co-op & sea trials
Driftwood Accord is planned with online co-op. To link your raft to your crew's, our networking service has to know where to send the data, which means briefly handling IP addresses along with session and platform identifiers. Your display name will be visible to the players you sail with. Before co-op launches, we'll update these articles with any detail that's specific to the game.
From time to time we invite players to sea trials (playtests). Signing on is optional. We use your email only to send builds and questions about the trial, and you can step off the ship at any time.
Who else comes aboard
We share only what each party needs, under contract:
- hosting, email, crash-reporting, and online-networking providers who work on our behalf;
- the platforms and storefronts that deliver our games and sync your saves;
- authorities, when the law compels it; and
- a new owner, should Saltmarrow ever change hands. These articles, or equally protective ones, would sail with your data.
Some of these providers may store data in other countries. When personal data leaves the EEA or UK, we use recognised safeguards such as Standard Contractual Clauses.
Young sailors
Our games are made for teens and adults. See each game's store rating. We don't knowingly collect personal information from children under 13, or under the age of digital consent where they live, and children shouldn't sign up for sea trials. If a young sailor has sent us something, a parent or guardian can tell us and we'll throw it overboard.
Your hand on the helm
You may ask us to:
- see what we hold about you, and get a copy;
- correct anything that's wrong;
- delete it;
- take it with you in a portable format;
- object to or restrict how we use it, or withdraw your consent.
If you're in the EEA, the UK, California, or anywhere with similar law, these are your legal rights, and you may also complain to your local data-protection authority. We won't treat you any differently for using them. Write to us and we'll answer within 30 days.
Battening the hatches
We keep connections encrypted, limit access to the crew members who need it, and protect our accounts with strong authentication. No hull is unsinkable. If a breach ever affects your information, we'll notify you and the authorities as the law requires.
Redrawing the charts
When these articles change, we'll update the date in the log above. If a change is significant, such as new cargo or a new use for it, we'll post notice on this site before it takes effect, and in-game where we can.
Article X · Hail Us
Questions about your cargo?
Requests to see or delete your information, or any question about these articles: send word and a real crew member will row out to meet it.
[email protected]← Back to harbor